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# Client

### Exports

### Events

1. The specified event is triggered once a player has selected a character.

```lua
RegisterNetEvent("tp_libs:isPlayerReady")
AddEventHandler("tp_libs:isPlayerReady", function()
   -- todo (your code) 
end)
```

2. The specified event is triggered once a player's job has been changed / updated by a command or an admin menu.

```lua
RegisterNetEvent("tp_libs:getPlayerJob")
AddEventHandler("tp_libs:getPlayerJob", function(job)
  -- todo (your code) 
end)
```
